AI Insights · Timothy · October 2022
Top 5 Hypercasual Games Performance in Italy Q3 2022
In Q3 2022, the top 5 hypercasual games in Italy demonstrated varied trends in weekly downloads, revenue, and active users. Here’s a detailed look at their performance.
In Q3 2022, the top 5 hypercasual games in Italy showed diverse trends in weekly downloads, revenue, and active users. Here’s a closer look at their performance based on data from Sensor Tower.
Bus Simulator : Ultimate from Zuuks Games saw a decline in weekly revenue, starting at around $2.3K at the end of June and gradually falling to approximately $935 by the end of September. Weekly downloads for the game also decreased from around 15.7K to about 5.7K over the quarter. Active users followed a similar downward trend, dropping from about 56.2K to 28.9K.
Athletics Mania: Track & Field by POWERPLAY MANAGER, s.r.o. showed a mixed performance. Weekly revenue peaked at approximately $1.3K in mid-September, up from $719 at the start of the quarter. Downloads fluctuated, peaking at around 1.4K in mid-August before falling to about 380 by the end of September. Active users saw a gradual decline from about 4.5K to 3.4K.
NOVA: Fantasy Airforce 2050 by Poligon experienced significant growth in weekly revenue, starting at $29 and peaking at $550 in early September. Downloads surged in August, reaching a high of about 4.1K before stabilizing around 240 by the end of the quarter. Active users also saw a notable increase, peaking at around 4.8K in late August before settling at approximately 2.1K.
Eye Art: Perfect Makeup Artist from Fingerfun Games maintained a relatively steady weekly revenue, fluctuating between $174 and $308 throughout the quarter. The game had minimal downloads, with a peak of only 8 in late June. Active users saw a gradual decline from around 391 to 188 over the three months.
Racing in Car 2021 by Studio WW Games showed a steady weekly revenue trend, peaking at $336 in mid-August before dropping to $138 by the end of September. Downloads remained relatively stable, ranging between 2.2K and 4.4K throughout the quarter. Active users exhibited an upward trend, starting at around 10K and peaking at approximately 12.2K in mid-September.
These insights are based on data from Sensor Tower. For more in-depth analysis and detailed metrics, visit Sensor Tower's platform.